« Doing the math for NASA | Main | Social enterprises » April 17, 2008Serious worldsaving playMy latest article for the Austin Chronicle, in the just-released "green crush" issue, is about sustainability and gaming. The article mostly focused on an interview with Pliny Fisk, who's thinking hard about serious, robust sustainaqbility games and how they might work. [Link] Fisk has been thinking hard about how to build a green game that's engaging and fun but with serious real-world implications, such as location-specific modeling of the balance that sustainability requires. One kind of game would focus on and simulate real city environments. It would explore models that maximize efficiency and minimize the environmental impact of the built environment. Fisk sees four flows that would be relevant: materiality flow, energy flow, information flow, and monetary flow. jon posted this at 11:35 PM |
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