Lineup for the February 5 show:
- Intimate Stranger
- Dr. Strangevibe
Plus interactive fun from:
- Steve Jackson Games
- Switched On Audio
- The Edge of Imagination Substation
- Darkstack Media
Tomorrow’s show is free, register here.
What is Plutopia? Here’s some draft material I’ve written about the company:
Plutopia Productions is a highly creative events and media company that emerged from a consideration of the future of digital convergence in 2005-2006. We create experiences and media that are steeped in the evolving post-technological culture where mobile connected technologies are deeply embedded and inherent as running water. We are evolving a culture wherein digital literacy will be pervasive and connection and coordination will be via subtle, granular applications and technologies. In this culture, environments are highly configurable to individual preference and group experiences are mediated by technologies embedded in our daily experience: smart phones, augmented reality and location-aware applications, and persistent deep connection to all friends and acquaintances and the entire world’s information and knowledge. In this context we are evolving a new kind of event, the sense event, which we define as “a produced entertainment or educational affair that engages participants in an amplified multi-sensory experience and results in enhanced associated memory formation.” The character of the event enhances the experience of the event.
As well as events, Plutopia Productions is creating a media channel, Plutopia News Network, which explores cultural evolution in the convergent context and covers the emergence of new cultural forms and experiences. Through its events as well as its media channel, Plutopia is evolving a core for the experience of post-technological consumers. We are building a network of people and experiences that will aggregate broad audiences whose affinity is in the way they experience the world, mediated and enhanced by convergent technologies. The potential size and scope of this audience is potentially boundless. It is suggested by the popularity and growth of events like the SXSW Interactive Festival, where Plutopia Productions has incubated its signature event, and Europe’s convergent conferences Ars Electronica and V2. The entertainment experience is increasingly an experience of visceral physical event experiences and media that emerge from and leverage those experiences.