Three Laws of Augmented Reality Design

1. Augmentation must emerge from the real world and/or relate to it
2. Augmentation must not distract from reality, but make you more aware of it
3. Augmented interaction must deliver a superior experience to alternatives, or better yet – there’s no alternative.

Three Laws of Augmented Reality Design, http://gamesalfresco.com/, Ori Inbar

Author: Jon Lebkowsky

Co-wrangler of Plutopia News Network, cohost Radio Free Plutopia. Podcaster, writer, dharma observer, enzyme. Former editor/publisher, FringeWare Review; associate editor at bOING bOING and Factsheet Five; writer at Mondo 2000, 21C, Wired, Whole Earth Review, Austin Chronicle; sub-editor at Millennium Whole Earth Catalog; blogger at Worldchanging. Digital culture maven, podcaster, writer, dharma observer, enzyme. On The WELL, Cohost of VC (virtual communities), Media, and Civil War (.ind) conferences.