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The Future of Affinity: Living Networks with Social Software
Thanks for inviting me. This is a huge subject, and I've tried to prepare an overview
with some history, a sense of what's happening now, and thoughts about trends.
There are thousands of people thinking about and working on social software and they're
all very smart, so every day brings new thoughts and new developments. This talk should
give you at least a sense of what's happening.
The Internet is a social phenomenon. It's a communications environment that flows in
many directions at once. The character of tools and applications built for use online is
that they are interactive. Those of you who have computers that have persistent,
always-on connection to the Internet: think how your experience and use of your computer
differs from the experience and use of a standalone computer in the past, one that was not
connected to others. Think how your relationships have changed since you got that
persistent connection.
The killer apps for the Internet have all been about talking and sharing. We share
artifacts that are formed from data, and those artifacts are exactly replicable and can be
fixed in various media - a new reality that has rendered our concept of intellectual
property obsolete. It's also changed the way we think about social relationships.
Howard Rheingold, Smart Mobs, p. 15: "The Internet was deliberately designed by hackers
to be an innovation commons , a laboratory for collaboratively creating better
technologies. They knew that some community of hackers in the future would know more about
networks than the original creators, so the designers of the Internet took care to avoid
technical obstacles to future innovation. The creation of the Internet was a community
enterprise, and the media that the original hackers created were meant to support
communities of creators. To this end, several of the most essential software programs that
make the Internet possible are not owned by any commercial enterprise - a hybrid of
intellectual property and public good, invented by hackers."
Rheingold emphasizes the collaborative and community aspects of the early development
of the Internet because that had a lot to do with decisions about its structure. It was
built for collaboration, for community. Since then, more than anything, the Internet has
been a tool for community and for social engagement.
A few key technologies have evolved to make today's Internet what it is:
- The Internet itself, which we call a network, but that's wrong: it's a network of
networks, where they can form new kinds of relationships to each other, and as Michael
Schrage has said, New kinds of relationships between networks create new kinds of
relationships between people.
- Email - the first killer app, it was a defining technology, especially when email
distribution lists found common usage.
- File Transfer Protocol - the original file sharing, though how would you know where
the files were located?
- WAIS (Wide Area Information System) - an early way to find documents on the
Internet.
- Archie - search system for files available via FTP
- Gopher - menu-driven system for document retrieval.
- Veronica - search system for gopher
- Usenet - distributed newsgroups that became public conversations
- Online forums - asynchronous interactive discussions similar to bbs systems
- Chat - realtime interactive discussions
- Instant messaging - applications that support one-to-one realtime messaging; some IM
software supports chat sessions for a limited number of users. IM was originally just
social, but is finding more an more business use.
- World Wide Web - a system for publishing online including support for text and
graphics as well as page description
- Content management systems - sophisticated systems for publishing web pages
- Search engines - increasingly sophisticated systems for finding data on the
web.
- Weblogs - simple content management systems for personal (and sometimes
professional) online publishing.
- RSS (Really Simple Syndication) - machine-readable format for syndicating weblog and
other content for aggregation by web sites and "news reader" applications
- Wikis - text-based collaborative workspaces
- P2p systems - decentralized systems for sharing files
- BitTorrent - a system that supports the efficient sharing of very large files, e.g.
music and video files.
If you look at the prevailing trends in the evolution of Internet technology, they're
not ecommerce or publishing, though both are important if not necessarily as profitable as
we expected during the madness… er, the 90s.
The prevailing trends are what I mentioned earlier: more talking and more sharing.
Ultimately it's about relationships, and those relationships can be represented
conceptually as networks: social networks, where people are nodes in the networks and
their relationships are the connecting links.
Earlier today I ran across quotes from Michael Schrage, in "The Relationship
Revolution" (for Merrill Lynch), where he makes an excellent point about the social uses
of technology:
"To say that the Internet is about 'information' is a bit like saying that 'cooking' is
about oven temperatures; it's technically accurate but fundamentally untrue."
"A dispassionate assessment of the impact of digital technologies on popular culture,
financial markets, health care, telecommunications, transportation and organizational
management yields a simple observation: The biggest impact these technologies have had,
and will have, is on relationships between people and between organizations."
The traditional economics and established markets for human relationships are yielding
to new cost/benefit equations enabled by new media. The coin to this new realm isn't data
and information; it's the value and priority that people place on the quantity and quality
of their relationships."
What are the latest trends relevant to social software?
- The growing presence and impact of weblogs (blogs), and the evolution of the weblog
from a tool for publishing to a platform for conversation and knowledge-sharing.
(Trackback)
- The appearance of sites like Friendster, Orkut, and LinkedIn that give visibility
into social networks, your own and others'. These sites can support ad hoc group-forming
and collaboration. Expect to see this kind of technology integrated with other
technologies for targeted niches. That's where they really belong. (Brazilians on Orkut)
- Sites for sharing home-grown multimedia: sounds, images, and video. E.g. flickr.
- More and better technologies for conveying and evaluating reputation (called
reputation management). Examples: Slashdot, Ebay. When you're building tools to support
affinity relationships, trust is key. Reputation management helps establish trust before
you know much about the other person.
- Standards for conveying personal information, like FOAF, a protocol that allows you
to store and selectively share your personal data. Ideally you should own and control data
that's about you.
- Combinations of modular tools like weblogs, Wikis, chats, conference calls or voice
over IP to get sophisticated environments for meetings as well as for sustained
communication. These will have a relatively light footprint, as opposed to heavier 'one
size fits all' tools.
- There's also the impact of wireless, which brings the possibility of increasing
mobility into the mix. Wireless Future project for IC2: If we consider that the web puts
the knowledge of the world at our fingertips, then wireless devices that access the web
put all that knowledge in the palm of our hand, and we can take it wherever we go. More
relevant: It puts the visibility and management of our relationships in the palm of our
hand, and supports our ability to sustain computer-mediated collaboration wherever we go.
- There is a trend away from proprietary applications, toward Open Source solutions.
It's important to understand the meaning of this trend: it's about transparency.
Proprietary solutions are "black boxes," and you have no choice but to run them as they
were built. There is an increasing demand by knowledgeable users to know how software is
built, and to have access to modify the code that controls what the software does. And
Open Source is generally supported by communities of programmers in collaborative
relationships, like the early developers of the Internet Rheingold mentions in that quote
from Smart Mobs. To that extent open source is always social software, because it is a
product of social process.
- We hear a lot about "knowledge management," where the idea is to manage, retrieve,
and make sense of knowledge stored in documents. Is that really knowledge? I think
knowledge is not just information, but information plus process - and if knowledge is
dynamic, its management has to address more than its static form. I think some of the
tools we've discussed tonight will point toward ways to share an manage knowledge in
dynamic computer-mediated environments. Challenging, but promising.
So I've given you an overview of social software, and how it supports various forms of
affinity relationships. I'm sure I've missed a lot, for instance we could spend another
whole evening talking about political applications of social technology. Thanks again for
having me, and I'd be glad to take questions now.
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